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But, you’ll have to keep track of prepared spells for each class. There’s no change in the spell slots you’ll have access to because both wizards and clerics count the same towards slot progression.
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This build also gains access to medium armor and shield proficiency and features granted by a cleric domain. We exchange some of our wizard spell progression for access to healing and buffs from the cleric spell list. Also, multiclassing is an optional rule in 5e, so make sure your DM allows it if you want to play a Clizard. The multiclass opens up our options by a lot, but we’re going to focus on combining the School of Abjuration wizard with the Knowledge domain cleric. The “Clizard” is a fun nickname for this cleric-wizard multiclass, which will probably be the most complicated of the three builds (though not by much). He remembers the annals of his god and wields holy magic as needed, but the arcane is now his most potent weapon. Once a man of the cloth, our mage found enlightenment in the study of ancient tomes and innovation through magical research.
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The Clizard, a mage who taps into both divine and arcane magic. I’ll be using options from the Player’s Handbook (PHB), the Sword Coast Adventurer’s Guide (SCAG) and Xanathar’s Guide to Everything (XGtE).
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**DISCLAIMER: These are meant to be cookie cutter builds, so feel free to tweak and choose for your adventuring needs. Lucky for you, I’ll make things a bit easier with a few builds that make the most of the wizard’s potential. Any player could do a lot of theorycrafting with all these options. On top of that, each School of Magic (the wizard’s subclasses) brings its fair share of power to the table. You have to carefully consider your selection as you pick from the largest spell list of any 5th edition spellcaster. Playing a wizard can get overwhelming though. The wizard is one of the oldest and most iconic classes in all of Dungeons & Dragons history with access to the most powerful spells in the game.
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